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AI Insights · Timothy · October 2021

Top 5 PVP Games Performance in Lebanon, Q3 2021

Discover the performance of the top 5 PVP games in Lebanon during Q3 2021, including download trends, revenue, and active user insights for each game.

Top 5 PVP Games Performance in Lebanon, Q3 2021

In Q3 2021, the top 5 PVP games in Lebanon showed varying trends in downloads, revenue, and active users. Here’s a detailed look at the performance of these games on a unified platform, with data provided by Sensor Tower.

Subway Surfers from Sybo Games ApS saw a notable increase in weekly downloads in August, peaking at about 20.5K during the week of August 23. Weekly revenue also showed a significant rise, reaching approximately $76 in the same week. However, the game's weekly active users saw a gradual decline from around 120.8K at the start of the quarter to 106.2K by the end of September.

Bridge Race by SUPERSONIC STUDIOS LTD had its highest weekly downloads in late July, hitting around 26.2K. Active users mirrored this trend, peaking at about 67.5K during the same period. Despite these peaks, the game experienced a decline towards the end of the quarter, with weekly downloads dropping to approximately 6.3K and active users decreasing to around 30.6K by late September.

Jawaker: Games & Friends from Jawaker showed strong performance in early July, with weekly downloads reaching nearly 19.1K and active users peaking at about 253K. Revenue trends were more volatile, with a high of roughly $3.7K in mid-August but dropping to around $972 by the end of September.

PUBG MOBILE by Tencent Mobile International Limited experienced steady weekly active users, maintaining figures around the 440K mark throughout the quarter. Weekly downloads saw an upward trend in September, peaking at about 12K in the final week. Revenue, however, showed a downward trend, starting at approximately $6.3K in late June and leveling off to around $3K by the end of September.

8 Ball Pool™ from Miniclip.com had consistent weekly downloads, with a notable increase in September, reaching about 10.9K in the last week. Active users remained relatively stable, hovering around 150K throughout the quarter. The game’s weekly revenue showed some fluctuation, peaking at around $432 in early July but dropping to approximately $221 by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021